![]() ![]() The closest Xenoblade’s battle system gets to FFVII Remake’s is during Chain Attacks. It’s a very simple flowchart that quickly breaks down if your teammate’s AI doesn’t use an Art (skill) that can inflict topple fast enough. The topple status temporarily immobilizes enemies, but you can only knock them over if they currently have the break status on them. The most glaring example of this is found in the statuses that you can inflict upon enemies in Xenoblade, specifically break and topple. You’re certainly not invincible, but you never feel like your success is limited by the AI of your teammates.Īnd that’s exactly where the Xenoblade Chronicles battle system falters, and jumping right from one game to the next only makes it more obvious. However, there’s nothing quite like the FFVII Remake battle system once it clicks. It builds slowly and it can be a little hard to understand at first.
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